Display Name = "Luddite Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 257, 249, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 257, 249, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 7, 40, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 430, 55, 31, 4, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 7, 21, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 59, 17, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 85, 16, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 41, 42, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 85, 62, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 27, 38, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 14, 67, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 41, 62, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 913, 67, 62, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 430, 55, 31, 4, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 430, 55, 31, 4, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Since the humans have vanished, I have come out of the cave."])
    ShowText(["It's been a long time since I've seen sunlight, but I cannot celebrate with raised hands."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["I never thought the village would return to us in such a way..."])
    ShowText(["Benefits built upon the misfortunes of others cannot be considered joyful."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["We have buried the bodies of the people."])
    ShowText(["It is sad that so many lives have been lost."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1336, 0, 2, 2])
      ShowTextAttributes(["replicant_fc1", 0, 0, 2])
      ShowText(["\\n<Replicant>"])
      ShowText(["I sense a strange wave of power to the southeast."])
      ShowText(["Is something unusual happening at Natalia Port...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 3, 1])
      ConditionalBranch([1, 1336, 0, 4, 2])
        ShowTextAttributes(["replicant_fc1", 0, 0, 2])
        ShowText(["\\n<Replicant>"])
        ShowText(["It seems Natalia Port has been attacked by a strange group of monsters."])
        ShowText(["We must be cautious here as well..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 5, 1])
      ShowTextAttributes(["replicant_fc1", 0, 0, 2])
      ShowText(["\\n<Replicant>"])
      ShowText(["It appears that you have eliminated the threat from the deep sea..."])
      ShowText(["As expected of the world-renowned great hero."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Let me guide you through the village..."])
    ChangeMapDisplay([1])
    Script(["unlimited_choices(11, [\"Go to the inn\","])
    ScriptMore(["\"Go to the weapon/tool ​​shop\",\"Stop\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 900, 54, 44, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 900, 36, 18, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["There are many dead, and we could not erect gravestones for everyone..."])
    ShowText(["We do not even know the individual names of the humans."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["It seems that the current world is filled with terrible disasters."])
    ShowText(["Who knows how long we can live in peace..."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["The fields made by humans are better than ours..."])
    ShowText(["We must properly learn agriculture."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["I worry that we might be misunderstood as the ones who destroyed this village..."])
    ShowText(["That is my concern."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Let us communicate with the San Ilia government on our behalf."])
      ShowText(["After all, Raphaela is likely aware of your circumstances."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Let us communicate with the San Ilia government on our behalf."])
      ShowText(["After all, Raphaela is likely aware of your circumstances."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Let us communicate with the San Ilia government on our behalf."])
      ShowText(["After all, Raphaela is likely aware of your circumstances."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["The humans were frequently discussing whether the world would come to an end."])
    ShowText(["I'm starting to feel anxious too..."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["We can't waste the crops left by the humans."])
    ShowText(["Let's gratefully accept them..."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowPicture([5, "80_stein_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["We are ready on our end."])
    ShowText(["Shall we board Lilith's body?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["*Once the operation begins, you cannot retreat until it's over!"])
    ShowText(["Let's make thorough preparations in advance!"])
    ShowChoices([["Prepare a little more", "Board the body"], 1])
    When([0, "もう少し準備する"])
      ShowTextAttributes(["stein_fc1", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I see... We must be fully prepared."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "体内に乗り込む"])
      PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["stein_fc1", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Then, please board the magic ship."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Alright, let's go!"])
      ErasePicture([5])
      SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      GatherFollowers([])
      ChangeTransparency([0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We've boarded the magic ship!"])
      Wait([60])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Now, let's embark on our journey of exploring the female body!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Could you stop calling it the female body?"])
      ShowText(["It sounds somewhat indecent..."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Land, sea, sky, and moon, and now it's the interior..."])
        ShowText(["Our journey has truly gone as far as it can go."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Land, sea, sky, and moon, and now it's the interior..."])
        ShowText(["Our journey has truly gone as far as it can go."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Land, sea, sky, and moon, and now it's the interior..."])
        ShowText(["Our journey has truly gone as far as it can go."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I'm already small, and to become even smaller..."])
      ShowText(["It's quite tiresome."])
      ConditionalBranch([4, 678, 0])
        ShowTextAttributes(["minagi_fc1", 0, 0, 2])
        ShowText(["\\n<Minagi>"])
        ShowText(["I never thought we would end up diving into Lilith's body..."])
        ShowText(["What a truly strange world it is."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 397, 0])
        ShowTextAttributes(["shion_fc1", 3, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Wait for me, Morrigan! I'm coming to help you~!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>"])
        ShowText(["Kyuu! Kyukyuukyuu!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 706, 0])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Null Cogito>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["At last, a never-before-seen operation has begun."])
      ShowText(["We shrank along with the magic ship and dove into Lilith's mouth――"])
      FadeoutBGM([1])
      ShowPicture([5, "iv_stein1", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      Wait([240])
      ChangeTransparency([0])
      ControlSwitches([5523, 5523, 0])
      ControlSwitches([100, 100, 0])
      ControlVariables([1335, 1335, 0, 0, 3])
      ControlVariables([1002, 1002, 0, 0, 137])
      ChangeMapDisplay([1])
      TransferPlayer([0, 272, 2, 7, 6, 2])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith is lying on the ground――"])
    ShowText(["It's unfortunate, but it seems this work can't be done indoors."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Promestein, are you okay!?"])
    ShowText(["The Queen of Echidna has come outside――"])
    SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_stein_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["No... it's already too late."])
    ShowText(["I've confirmed that the Echidna signal is coming from inside my body."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["From the communication position, the queen's parasitic location is my heart."])
    ShowText(["I will soon lose my reason, making it impossible to carry out this operation again."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Isn't there anything we can do, Promestein!?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["There is only one effective measure――"])
    ShowText(["I will take care of it myself."])
    PlaySE(["RPG::SE(@name=\"mon_flash\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Promestein took out a scalpel!"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["As I end my life, burn my body all at once."])
    ShowText(["Do not give Echidna a chance to escape."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No, don't do that――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait, don't act rashly!"])
      ShowText(["I'll think of another way!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait, don't act rashly!"])
      ShowText(["I'll think of another way!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait, don't act rashly!"])
      ShowText(["I'll think of another way!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["The enemy won't allow such leeway."])
    ShowText(["Listen, burn it immediately――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Promestein pressed the scalpel against her own chest."])
    ShowText(["She accurately located her heart and then――"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"boss_chaosruka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc3", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You won't make me let you do that……!!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowPicture([10, "ct_ruka12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Until now, I've amplified my power to the limit by contacting chaos."])
    ShowText(["Then, the reverse should also be possible."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Compress the power thinly, small, to the smallest possible――"])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["ruka_fc3", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Oooooooh■■■■――!!"])
    CallCommonEvent([9066])
    ShowTextAttributes(["ruka_fc3", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Oooooooh■■■■――!!"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_cut", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([15])
    ShowPicture([1, "bg242", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_echidna_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I captured the Queen of Echidna dwelling in Promestein's heart――"])
    ShowText(["And with the power compressed to the smallest size, I unleashed the sword in a single stroke."])
    ShowTextAttributes(["echidna_fc1", 2, 0, 2])
    ShowText(["\\n<Echidna>"])
    ShowText(["No way... You cut me, who lurked inside, from the outside...?"])
    ShowText(["Without even scratching the other tissues...?"])
    ShowTextAttributes(["echidna_fc1", 2, 0, 2])
    ShowText(["\\n<Echidna>"])
    ShowText(["Such a divine skill..."])
    ShowText(["No, even the Goddess..."])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    ShowPicture([5, "80_echidna_st22", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_echidna_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([6, nil, 0, 0, -100, 70, 100, 100, 0, 0, 60, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Echidna's body has been severed――"])
    Wait([60])
    FadeoutScreen([])
    ErasePicture([1])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...It's alright now, Promestein."])
    ShowText(["Echidna has been cut down."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Could it be that one strike just now..."])
    SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([30])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["...I can't detect the signal of the Queen of Echidna."])
    ShowText(["Truly, you have defeated her with that sword flash just now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this, the Queen of Echidna has been slain."])
    ShowText(["The remaining Echidna will only perish without being able to do anything――"])
    ControlVariables([1357, 1357, 2, 0, 1])
    CallCommonEvent([9060])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Luka, you..."])
      ShowText(["Have you used that power again?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Luka, you..."])
      ShowText(["Have you used that power again?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Luka, you..."])
      ShowText(["Have you used that power again?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Again... taking reckless actions..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No matter how much I get scolded..."])
    ShowText(["If it's for my friends or the world, I'll use it without hesitation."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even if it ultimately leads to the destruction of this world...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even if it ultimately leads to the destruction of this world...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even if it ultimately leads to the destruction of this world...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's true that this has brought us closer to the awakening of the Father of Chaos."])
    ShowText(["If I myself become a threat to the world, it would be pointless――"])
    CallCommonEvent([9128])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If I was going to do it anyway..."])
    ShowText(["I should have just aimed precisely for the Queen from the start."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It was only because I faced her at full scale and sensed her presence that I could do it."])
    ShowText(["It would have been impossible before actually meeting her..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In any case, the disease has been removed now."])
      ShowText(["What has happened to Lilith...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In any case, the disease has been removed now."])
      ShowText(["What has happened to Lilith...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In any case, the disease has been removed now."])
      ShowText(["What has happened to Lilith...?"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["The fever has subsided, and her pulse has stabilized."])
    ShowText(["At this rate, by tomorrow――"])
    ShowTextAttributes(["lilith2_fc1", 2, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["U, ugh......"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["You're awake already."])
    ShowText(["As expected of the highest-ranking succubus, your recovery is quick."])
    ShowPicture([5, "80_lilith2_st04b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith slowly sat up――"])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["I... no, we..."])
    ShowText(["It seems we did something outrageous while lost in fever."])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetEventLocation([42, 0, 54, 43, 2])
    SetEventLocation([41, 0, 54, 43, 2])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_morrigan_st03b", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_astaroth_st03b", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Ugh, it felt like a long dream..."])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["While being controlled, it felt good..."])
    ShowText(["But now, it's an outrageous nightmare."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are you all feeling alright now...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are you all feeling alright now...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are you all feeling alright now...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Our bodies are already in perfect condition."])
    ShowText(["But we did something outrageous..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Lilith sisters have attacked many towns and villages until now――"])
    ShowText(["Turning people into withered corpses."])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I was prepared to become a butcher during the Unification Plan, but..."])
    ShowText(["This is completely different."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We lost our reason, so it's not our fault."])
    ShowText(["The one who made us that way is to blame, not the Lilith sisters."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["That's right, don't worry about it!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Once brainwashed, those who are brainwashed are mere tools."])
    ShowText(["They are in the same state as weapons wielded by those who control them."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's hard to feel the reality since some consciousness remains..."])
    ShowText(["But a weapon that is wielded bears no guilt."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I completely agree, but..."])
      ShowText(["Ilias, it's rare to see you defend someone."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I completely agree, but..."])
      ShowText(["Ilias, it's rare to see you defend someone."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I completely agree, but..."])
      ShowText(["Ilias, it's rare to see you defend someone."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The world is now full of cases where people went on a rampage due to brainwashing."])
    ShowText(["If we don't create a proper precedent for judgment, we'll have trouble later."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Therefore, I will make the judgment."])
    ShowText(["If the fact of being brainwashed is true, then those who are brainwashed are completely innocent!!"])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Even if protected by the Goddess..."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["I also agree with the Goddess's judgment."])
    ShowText(["If we hold those who are brainwashed responsible, society will fall into chaos."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["I shall take responsibility and make the judgment..."])
    ShowText(["Lilith's three sisters, you have no sins."])
    ShowPicture([5, "80_morrigan_st07b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["...Wait, who are you?"])
    ShowPicture([6, "80_astaroth_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["You seem quite arrogant."])
    ShowText(["Are you perhaps the child of the Monster Lord?"])
    ShowTextAttributes(["alice0_fc2", 4, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["I am... the Dark Goddess Alipheese."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Eh... Hieeeee!?"])
    ShowPicture([6, "80_astaroth_st05b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Oh my, this is quite the rudeness...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, it seems that the sense of guilt for Lilith and her sisters is heavy."])
    ShowText(["There's nothing we can do about this..."])
    ShowPicture([5, "80_lilith2_st04b", 0, 0, 0, 0, 100, 100, 255, 0])
    ErasePicture([6])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["...Even if we regret or lament now, the lives that were lost cannot be returned."])
    ShowText(["Then, saving the lives of many from now on will be the atonement for sins."])
    ShowPicture([5, "80_morrigan_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_astaroth_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["...That's right, there's no use being gloomy about it."])
    ShowText(["From now on, let's triple our good deeds and be the Charity Trio!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I feel like this will weigh on me quite a bit..."])
    ShowPicture([5, "80_morrigan_st07b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Sister..."])
    ShowText(["If you think too much about it, you'll end up with another hole in your stomach."])
    ShowPicture([5, "80_lilith2_st04b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_morrigan_st07b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["I've also been under a lot of stress lately..."])
    ShowText(["It feels like a big hole will open in my stomach."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's okay, your gastric mucosa looked very nice."])
    ShowPicture([5, "80_lilith2_st06b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Wah! Did I make you angry!?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It was a tough battle, but we managed to defeat the Queen of Echidna."])
    ShowText(["Thus, the three sisters of Lilith made a full recovery."])
    ShowPicture([5, "80_morrigan_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_astaroth_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["So, let's get along again!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["It's not exactly atonement, but..."])
    ShowText(["With all my heart and soul, I'll fight through."])
    ErasePicture([6])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["From now on, I look forward to working with you."])
    ShowText(["I'll work with all my might to make up for the trouble I caused."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(395)"])
    ScriptMore(["add_actor_ex(394)"])
    ScriptMore(["add_actor_ex(382)"])
    Script(["level_adjust(382,211)"])
    ScriptMore(["set_class_level(382, 3, 10, false, false)"])
    ScriptMore(["set_class_level(382, 4, 10, false, false)"])
    ScriptMore(["set_class_level(382, 8, 10, false, false)"])
    ScriptMore(["set_class_level(382, 20, 10, false, false)"])
    ScriptMore(["set_class_level(382, 35, 10, false, false)"])
    ScriptMore(["set_class_level(382, 35, 10, false, false)"])
    ScriptMore(["set_class_level(382, 37, 10, false, false)"])
    ScriptMore(["set_class_level(382, 39, 10, false, false)"])
    ScriptMore(["set_class_level(382, 98, 10, false, false)"])
    ScriptMore(["set_class_level(382, 99, 10, false, false)"])
    Script(["set_class_level(382, 101, 10, false, false)"])
    ScriptMore(["set_class_level(382, 102, 10, false, false)"])
    ScriptMore(["set_class_level(382, 183, 20, false, false)"])
    ScriptMore(["set_class_level(382, 7012, 15, false, false)"])
    ScriptMore(["set_class_level(382, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(382, 7019, 15, false, false)"])
    ScriptMore(["set_class_level(382, 7039, 15, false, false)"])
    ScriptMore(["set_class_level(382, 7052, 15, false, false)"])
    ScriptMore(["set_class_level(382, 7416, 9, false, false)"])
    Script(["level_adjust(394,212)"])
    ScriptMore(["set_class_level(394, 98, 10, false, false)"])
    ScriptMore(["set_class_level(394, 101, 10, false, false)"])
    ScriptMore(["set_class_level(394, 102, 10, false, false)"])
    ScriptMore(["set_class_level(394, 183, 20, false, false)"])
    ScriptMore(["set_class_level(394, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(394, 7022, 15, false, false)"])
    ScriptMore(["set_class_level(394, 7035, 15, false, false)"])
    ScriptMore(["set_class_level(394, 7036, 15, false, false)"])
    ScriptMore(["set_class_level(394, 7037, 15, false, false)"])
    Script(["set_class_level(394, 7038, 15, false, false)"])
    ScriptMore(["set_class_level(394, 7039, 15, false, false)"])
    ScriptMore(["set_class_level(394, 7045, 15, false, false)"])
    ScriptMore(["set_class_level(394, 7052, 15, false, false)"])
    ScriptMore(["set_class_level(394, 7066, 9, false, false)"])
    ScriptMore(["set_class_level(394, 7416, 11, false, false)"])
    Script(["level_adjust(395,215)"])
    ScriptMore(["set_class_level(395, 98, 10, false, false)"])
    ScriptMore(["set_class_level(395, 102, 10, false, false)"])
    ScriptMore(["set_class_level(395, 183, 20, false, false)"])
    ScriptMore(["set_class_level(395, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(395, 7019, 15, false, false)"])
    ScriptMore(["set_class_level(395, 7039, 15, false, false)"])
    ScriptMore(["set_class_level(395, 7052, 15, false, false)"])
    ScriptMore(["set_class_level(395, 7067, 10, false, false)"])
    ScriptMore(["set_class_level(395, 7416, 17, false, false)"])
    RecoverAll([0, 382])
    RecoverAll([0, 394])
    RecoverAll([0, 395])
    ControlSwitches([7122, 7122, 0])
    Script(["set_actor_had(396)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Lilith sisters have joined the party!"])
    ShowText(["You can now switch to Lilith Origin in the Pocket Monster Castle!"])
    Wait([60])
    FadeoutScreen([])
    Wait([60])
    Script(["add_stand_actor(37)"])
    ControlSwitches([100, 100, 1])
    ControlVariables([1335, 1335, 0, 0, 5])
    ControlVariables([1002, 1002, 0, 0, 122])
    ChangeMapDisplay([1])
    TransferPlayer([0, 900, 54, 45, 2, 2])
    FadeinScreen([])
    Script(["gain_medal(184)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["With this, we've cut down another sprout of destruction."])
    ShowText(["Now, let's continue our adventure!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["To think one of the sixteen destruction events was not a monster, but a disease..."])
    ShowText(["Anyway, this incident is settled now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It should be nearing the end of our journey soon."])
    ShowText(["Let's prepare thoroughly to defeat the Goddess of Chaos—"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi2\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "アスタロト"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "モリガン"

  Page 0
    Empty([])

  Page 1
    Empty([])
